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// John Allison  23rd October 1996

// Class Description:
// Visualization attributes are a set of information associated with the
// visualizable objects. This information is necessary only for
// visualization, and is not included in geometrical information such
// as shapes, position, and orientation.
// A typical example of a visualization attribute is "colour".
// For example, in visualizing a box, the Visualization Manager must know
// its colour. If an object to be visualized has not been assigned a set of
// visualization attributes, then a proper default set is used
// automatically. A set of visualization attributes is held by an
// instance of class G4VisAttributes defined in the graphics_reps
// category. The followings are commonly-used attributes:
//   - visibility
//   - visibility of daughters
//   - force style
//   - force auxiliary edge visibility
//   - force line segments per circle
//   - colour
// Class Description - End:


#ifndef __G4VISATTRIBUTES_HH__
#define __G4VISATTRIBUTES_HH__

#include "globals.hh"
#include <vector>
#include <map>

#include "graphics_reps_defs.hh"

#include "G4Colour.hh"
#include "G4Color.hh"

class G4AttValue;
class G4AttDef;

#include <CLHEP/Units/SystemOfUnits.h>

class G4VisAttributes {

  friend std::ostream& operator << (std::ostream& os, const G4VisAttributes& a);

public: // With description

  enum LineStyle {unbroken, dashed, dotted};
  enum ForcedDrawingStyle {wireframe, solid, cloud};

  G4VisAttributes ();
  G4VisAttributes (G4bool visibility);
  G4VisAttributes (const G4Colour& colour);
  G4VisAttributes (G4bool visibility, const G4Colour& colour);
  G4VisAttributes (const G4VisAttributes&);
  ~G4VisAttributes ();
  G4VisAttributes& operator= (const G4VisAttributes&);

#ifndef WIN32
  // Deprecated 14 July 2016  JA
  // Use GetInvisible() instead.  E.g.:
  //   logical_volume->SetVisAttributes(G4VisAttributes::GetInvisible());
  // or use one of the above constructors or SetVisibility and
  //   logical_volume->SetVisAttributes(my_vis_attributes);
  static const G4VisAttributes Invisible;
#endif

  static const G4VisAttributes& GetInvisible();

  G4bool operator != (const G4VisAttributes& a) const;
  G4bool operator == (const G4VisAttributes& a) const;

  void SetVisibility          (G4bool = true);
  void SetDaughtersInvisible  (G4bool = true);
  void SetColour              (const G4Colour&);
  void SetColor               (const G4Color&);
  void SetColour              (G4double red, G4double green, G4double blue,
                               G4double alpha = 1.);
  void SetColor               (G4double red, G4double green, G4double blue,
                               G4double alpha = 1.);
  void SetLineStyle           (LineStyle);
  void SetLineWidth           (G4double);
  void SetForceWireframe      (G4bool = true);
  void SetForceSolid          (G4bool = true);
  void SetForceCloud          (G4bool = true);
  void SetForceNumberOfCloudPoints (G4int nPoints);
  void SetForceAuxEdgeVisible (G4bool = true);
  void SetForceLineSegmentsPerCircle (G4int nSegments);
  // Allows choice of circle approximation.  A circle of 360 degrees
  // will be composed of nSegments line segments.  If your solid has
  // curves of D degrees that you need to divide into N segments,
  // specify nSegments = N * 360 / D.
  void SetStartTime           (G4double);
  void SetEndTime             (G4double);
  void SetAttValues           (const std::vector<G4AttValue>*);
  void SetAttDefs             (const std::map<G4String,G4AttDef>*);

  G4bool          IsVisible                      () const;
  G4bool          IsDaughtersInvisible           () const;
  const G4Colour& GetColour                      () const;
  const G4Color&  GetColor                       () const;
  LineStyle       GetLineStyle                   () const;
  G4double        GetLineWidth                   () const;
  G4bool          IsForceDrawingStyle            () const;
  ForcedDrawingStyle GetForcedDrawingStyle       () const;
  G4int           GetForcedNumberOfCloudPoints   () const;
  G4bool          IsForceAuxEdgeVisible          () const;
  G4bool          IsForcedAuxEdgeVisible         () const;
  G4bool          IsForceLineSegmentsPerCircle   () const;
  G4int           GetForcedLineSegmentsPerCircle () const;
  G4double        GetStartTime                   () const;
  G4double        GetEndTime                     () const;
  static G4int    GetMinLineSegmentsPerCircle    ();
  // Returns an expendable copy of the G4AttValues...
  const std::vector<G4AttValue>* CreateAttValues () const;
  // Returns the orginal long life G4AttDefs...
  const std::map<G4String,G4AttDef>* GetAttDefs  () const;

  static constexpr G4int fMinLineSegmentsPerCircle = 3;
  // Minumum number of sides per circle

  static constexpr G4double fVeryLongTime = 1.e100 * CLHEP::ns;
  // About 1.e75 billion years!! Used as default for start and end time.

private:

  G4bool      fVisible;            // Visibility flag
  G4bool      fDaughtersInvisible; // Make daughters invsibile.
  G4Colour    fColour;
  LineStyle   fLineStyle;
  G4double    fLineWidth;          // Units of "normal" device linewidth, e.g.,
                                   // pixels for screen, 0.1 mm for paper.
  G4bool      fForceDrawingStyle;  // To switch on forced drawing style.
  ForcedDrawingStyle fForcedStyle; // Value of forced drawing style.
  G4int       fForcedNumberOfCloudPoints;  // Number of points used for cloud style.
                                           // <=0 means take viewer default
  G4bool      fForceAuxEdgeVisible;   // To switch on a forced auxiliary edge mode.
  G4bool      fForcedAuxEdgeVisible;  // Whether aux edges are visible or not.
  G4int fForcedLineSegmentsPerCircle;  // Forced lines segments per
                                       // circle.  <=0 means not forced.
  G4double fStartTime, fEndTime;   // Time range.
  const std::vector<G4AttValue>*     fAttValues;  // For picking, etc.
  const std::map<G4String,G4AttDef>* fAttDefs;    // Corresponding definitions.
};

#include "G4VisAttributes.icc"

#endif
